Citing research suggesting that strong magnetic fields might disrupt brain function and even “suspend a person’s moral judgment,” Ted Hiebert engages in some delightful slapstick pseudoscience, experimenting to see how many magnets it takes to attract one another through his entire head.įounded 27 years ago in Florida, Critical Art Ensemble gained notoriety in 2004 after founding member Steve Kurtz was arrested on charges - eventually dismissed - related to suspicions of bioterrorism. Some works rely on human subjects, such as David Khang’s video work comparing the expressiveness of two Shakespearian actors’ faces before and after Botox treatments. Jennifer Willet's An INCUBATOR in Sheep's Clothing. Pelling manages to grow (unmodified) human and animal cells within the flesh of an apple, while Joe Davis highlights efforts to encode the genome of the fruit’s wild progenitor, Malus sieversii, with a compressed copy of Wikipedia. One of several artists contributing lab-grown creations, Tagny Duff injects donated human skin samples with a specially engineered virus that creates bruise-like “living tattoos.” (Why not?) Elaine Whittaker skewers Hollywood fear-mongering, inciting microbes to build lacy structures over stills from global-pandemic movies, while Niki Sperou uses a common laboratory test to reveal microscopic power struggles between bacterial cultures and antibiotic agents.Īlluding to concerns around genetic modification of food crops, “biohacker” Andrew E. Elsewhere, videos revisit exhibition co-curator Jennifer Willet’s BioARTCAMP, an 11-day retreat that invited artists to formulate unorthodox experiments in the 6,475-square-kilometre “petri dish” of Banff National Park. Alana Bartol photographs herself wearing a ghillie suit in unexpected locations: designed to offer camouflage in wooded environments, the shaggy green outfit has the opposite effect in the manicured suburban landscape, succinctly illustrating the impact we’ve had on our physical surroundings. Amanda White questions our squeamishness around natural processes by growing tomato seeds salvaged from her own excrement, while Aganetha Dyck collects boards from wooden beehives, presenting the wax-smeared panels as artifacts of human-insect collaboration. Multiple works examine our place within the broader ecosystem. ![]() ![]() I Caught it at the Movies (detail) by Elaine Whittaker. Though too broadly focused to build towards any single thesis, many of its individual works suggest new directions for artists and researchers alike, offering thought-provoking critique and challenging perspectives. ![]() With projects reflecting a range of concerns and approaches, the exhibition has the feel of an artist-run science fair. Toxicity, which opened at Plug In ICA last month, brings together 12 international artists working in the emerging field of “biological media.” Loosely organized around notions of “contamination,” the work examines technologically mediated (and sometimes destructive) interactions between human beings and their environment, other organisms and one another. Artists have begun exploring concepts and technologies borrowed from the life sciences and biotech industries, while an increasing number of trained researchers are putting their expertise to artistic use. Both rely on experimentation and creative problem-solving, and the lines dividing the fields have only blurred in recent years. Though I very much enjoyed Kobolds & Catacomb's Dungeon Run and The Witchwood's Monster Hunt modes, The Puzzle Lab sounds like an ingenious change of pace, and I'm stoked to see just how complicated these brain-teasers can get.This article was published (3150 days ago), so information in it may no longer be current.Īrtists and scientists have more in common than you might think. We only know the other two types by name so far, but they seem self-explanatory: Mirror (which would likely mean a mirror board between you and the opponent), and Board Clear (where you'd have to ensure that all minions die by the end of your turn). We've seen four varieties of puzzle so far, including Lethal puzzles were you have to kill your opponent that turn, and Survive puzzles that make you find the out in a seemingly hopeless situation. Boom Labs has recruited you as a lowly intern to solve 100 conundrums in The Puzzle Lab, which will be added on August 21 after the expansion launches. On the single-player side of things, we're getting a mode I'd been hoping to see in Hearthstone for a long time: solo puzzles that test your problem-solving skills and card knowledge to overcome a tricky gamestate.
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